Zock with color blindness - what is behind it and is done on the other hand

You can not see red? What color does my jacket for you? Or the chair behind? - For example, the reactions can be summarized as soon as it applies that someone can not recognize a certain hue.

Actually, color vision, so the correct generic term, is well explored and widespread. Especially red-green weaknesses occur with relative frequency. Nevertheless, many people seem to be irritated. Gamers include paint blindness modes almost to everyday life, which causes them, however, is usually misinterpreted.

Chris Werian @Drchrisrespect

Chris has been affected by a pronounced red visibility (protanomalism) since its birth. Particularly mixed colors and dark shades prepare him problems. Also in video games he does not spar on it. Opponent recognition in Battlefield? Different colored balls in Zuma? Not so easy and the list could be continued endlessly. That's why he is glad that well thought-out auxiliary concepts are more and more prevail.

The difference between color blindness, colors of color and color

Trigger for a disturbed color perception is the absence of receptor cells on the retina. So-called pins react to incident light, depending on the wavelength.

One differentiates between five different types of color vision:

However, abnormalities occur most often. Then, although all pins are represented, but not trained correctly, causing them to react to the actually wrong wavelength. This leads to individual differences in color recognition.

Color reliability when playing

I like to explain my red visibility on the example of the Halo-2 multiplayer. Since communication is of crucial importance and the game speed is very high, so-called callouts, ie modular sentence blocks, are used. On the map warlord can be distinguished between a yellow and a green area - if you recognize the colors.

However, since the two areas for me would like to look identical to me and the antrained automatism should indicate opponents, then phrases such as two, no-shield, on ... um ... any platform outsourced, which are unsurpassed in their uselessness.

If you are teided by the equipment screen: Equally exhausting is the incorporation in role-playing games with Loot classes. Many games stick to a color coding, which was introduced in 1997 in the first Diablo. Green stands in it for unusual and orange for legendary. I envy every person who can recognize a difference at first glance. Very close-up blue and purple tones complete the confusion additionally.

So go game nowadays

A good remedy to facilitate matches for color rules are color filters. However, these are not ensured that as an affected person, one can sometimes better recognize a color, biology can not be tricked. Instead, they cause a clear separation of colors that could mislead incorrectly.

This helps especially when playing with a very narrow color spectrum and many mixed colors, for example in forest or jungle regions dominated by green and brown gradations. In addition, more shades are used and the saturation of well-recognizable colors is increased.

Many games enable a pleasant gaming experience: Even when friends smile a little when you see my Sea of ​​Thieves screenshots, RARES color filters work first-class. It is very easy to detect opposing ships in the distance or read treasure tickets, as the game highlights relevant picture elements.

The same applies to the excellent implementation in Fortnite, where I could celebrate very fast successes, as Epic Games does not be afraid of ensuring a good finest recognition. A huge plus of the generally bright colored look.

Realistic games offer only extremely rarely support in color vision

If the titles are based on a realistic color, it falls harder to compete. In Playerunknown's battle-legs, I do not recognize on most maps opponents even if they stand 2 meters in front of me, in Call of Duty: Warzone regularly escape opponents, as the thin, red lines merge with the green-brown map. Such games usually allow little visibility improvements, as they could endanger balancing for normal seeing users. Camouflage and positioning are part of the elementary game.

The will to learn is not always there: I recognize a clear trend turn, but not every studio participates. Why I can not color the HUD by Call of Duty: Warzone even at will, is a mystery to me. The same applies to other representatives of the modern military genres, such as Escape from Tarkov or Rainbow Six: Victories. Especially visors are a nuisance here, as they influence the illumination of the scene, which means that they can see opponents much heavier.

The most selling example is probably the FIFA series, which is mainly held with very similar jersey colors, tiny indicators and the green surf. The filters introduced in FIFA 19 have little effect on the displeasure affected players affect the events on the lawn and only turn the color saturation easily.

Many developers consider feedback

Fortunately, individual players are rarely affected by comparable barriers. Hardly a game is now without at least optional opponent and object markings on the market. Balancing balances do not play anywhere because no one gets an advantage.

High contrast modes can also help color blinds

Right new are helps that summarize the entire screen content in very easy to identify forms. This is achieved by very high contrasts, only the basic colors are used. The presentation of the game world, however, is made with clear contours in monochrome colors, not relevant details are completely away.

Three birds with a flap: With the help of these clear accruals, heavy loss of vision is counteracted, which is also fully color-blind and blue journal monochromatives of use. The interpretation of the scene is much easier. At the same time, photosensized people are also taken a fear of potentially critical game content. The uniform, relatively dark color scheme suddenly avoids flashing images that could lead to epileptic seizures with photosensitivity.

If you are affected by a visual weakness: Do you feel well under the arms from the developers or are your opinion still offered too few aid options?

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